A real-time cloud rendering solution based on cloud computing power, enabling large-scale software and 3D applications to run on all devices
China's indigenous operating system
Supports Windows, UOS, Kylin OS, EulerOS, Zhongke Fangde, and other China's indigenous operating system
Easy to Use
One-click installation. Easy to use. Cloud Application Rendering in three simple steps. High-efficiency app management
Application
Digital Twin, Virtual Simulation XR, Virtual Exhibition, Metaverse, Digital Humans, Cloud Collaboration
Allow large-scale software and 3D applications running on all devices
Highly adaptable
DRTStreamer's rendering service and management system support Windows, Linux, and China's indigenous systems. Applications that run on China domestic systems can also be streamed.
Windows 10/11
Linux
Windows Server
China's indigenous operating system
Many types of applications can be streamed
Streaming of 3D models and content from various platforms, including UE, Unity, Vulkan, O3DE, WebGL, H5 pages, and most Windows applications to webpages.
UE4/UE5
Unity3D
WebGL, Web 3D applications
Conventional Web Applications
XR Applications
3DMax, PS, and other conventional software
Multiple Devices
The streamed applications can be accessed across devices such as webpages, computers, smartphones, tablets, and XR devices. Multiple input methods are supported, including mouse, keyboard, touchpad, touchscreen, game controllers, and voice.
Multiple mechanisms ensure the stability of streaming across different environments and devices, with client latency as low as 10ms in local network. Ready to use with just one click.
Load Balancing
Large-scale concurrency with multi-GPU and multi-machine. Automatic load balancing.
Private Deployment
Deployment across LAN, private cloud, public cloud, and hybrid cloud, with options for either software licenses or software-hardware integrated solutions.
API/SDK Integration
Comprehensive API/SDK documentation facilitates the seamless integration of various plugins, enabling flexible feature extensions and secondary development.
OEM
Offering brand customization for various pages in websites and XR, enhancing your brand value.
Low Port Usage
When multiple ports are unavailable, real-time cloud rendering can still be achieved with just three ports. Additionally, zero-port streaming can be enabled through external servers.
P2P High-Speed Distribution
Leveraging point-to-point technology for rapid distribution and deployment across multiple applications and servers.
3-Step to Fast Real-time Rendering
Step 1
Deploy DRTStreamer and applications to be streamed on the server.
Step 2
Set the app's installation location
Step 3
Get the streaming URL for the application, and access it across multiple devices.